Twin Moon Pictures Presents is a series of articles designed to give you things to use in horror games based in the 1970’s. Although the articles will be written for They Came From Beyond the Grave RPG, the articles should be system neutral enough for your own 1970’s era games or stories. This article uses the Bigfoot monster from the Monsters from the Crypt supplement from Onyx Path Publishing.
Bigfoot is a gentle giant who hangs out in deep forests and wild places. What people don’t understand is that Bigfoots are a manifestation of the forest itself created to protect itself. A Bigfoot steps out of the bush and does their mysterious business and then disappears back into the shadows. Sometimes they helps lost children or stop people about to start a forest fire but for the most part, they are gentle enigmas.
A year ago, Belgium Mold infected several trees and bushes located in Whitnall Park in Milwaukee. Park authorities cleared these infected plants but needed to fill in the barren stretch of land. They imported trees from a nearby state park and replanted them in Whitnall.
Unfortunately, these trees were part of a mystical forest protected by a Bigfoot. The magic in these trees attempted to manifest a Bigfoot for Whitnall park but something failed. Maybe it was the frequent trash or the presence of radio and television waves in the air that disrupted the magic. Heck, it might have been THE DEVIL HIMSELF! For whatever reason, the Bigfoot that manifested came out wrong. He’s mean, his hair falls off like he has mange, and he’s taking it out on any damn person he encounters.
Another sign of the magical disruption is the presence of blood red dandelions. These bright red weeds defy are unknown to modern science, though a Mystic may be able to identify them. They grow around the transplanted trees, which might be useful for the Heroes to discover.
The first attack will be a pair of park goers found dead on a trail. The bodies are ripped apart by someone with amazing strength. The woman will have a bunch of the red dandelions in her purse. A big ass footprint might stand out in the blood. On a tree, about seven feet up, will be a crater where the Bigfoot smashed the man’s face into the tree.
There will be a new attack everyday. The Bigfoot barely needs a reason. Urinating on a tree, leaving trash, or making out behind a bush could be a reason for the Bigfoot to attack.
If the Heroes ever gather any dandelions and remove them from the park, feel free to throw the Bigfoot at them. Bonus points if the Bigfoot inexplicably attacks them in the city at a dramatic moment. Don’t let logic restrain you. This is a corrupted creature, unbound by the laws of nature or physics. Let it manifest out of a closet if it freaks the Heroes out.
Once there is an eyewitness, the police will be on the lookout for hairy people. They may well bring in the Heroes for questioning. Any attempts to blame a Bigfoot will fail.
There are three possible solutions.
Balancing Ritual – The Heroes can perform a ritual that brings the area back with Nature. An appropriate NPC can inform the Heroes of the ritual and step them through it.
The ritual involves taking a strange mushroom while the NPC chants. Every Hero that takes a mushroom turns into a Bigfoot. They gain the full stats and abilities of a Bigfoot along with their normal minds. They must then hunt down the Evil Bigfoot and destroy it.
When the Evil Bigfoot is destroyed, the forest will try to convert the Heroes into a Bigfoot. Each Hero gets two rolls of the most appropriate type to retain their humanity. If they fail, their character becomes the new NPC protectors of the area. The red dandelions will disappear.
Killing – The Heroes can destroy the Bigfoot physically. Good luck with hunting one of the most elusive creatures on Earth. Once the Bigfoot is dead, the forest will create a new Bigfoot, one in balance with the area, almost immediately. This Bigfoot will not attack the Heroes. The red dandelions will disappear.
Destroy the Transplanted Plants – This enrages the Bigfoot and will induce an attack. Fire or poison might be your best bet, both of which are pretty serious crimes if the Heroes are caught. If the Hero succeeds in destroying the plants, no Bigfoots will manifest in the future. The closing scene should be the character most connected with nature shedding a single tear.