Someone has died. It is very sad. The players have gathered together to argue who should receive the estate of the deceased. Everyone draws cards that define their characters. One player will be the estate lawyer who will ask questions and make the final judgement. During play, Objection cards will be rewarded to players that can be used on others. Objection cards become facts that players must now incorporate into their characters and defend.
That’s it. That is the whole game. It is that easy.
Except it is not easy at all because the cards are BONKERS. Draw your first batch and you are playing a Whimsical Nanny Psychologist who loves arm-wrestling and knew the deceased from being in the same role-playing game group. Your fellow players are playing unfrozen cavemen who write children’s books and talking dog that dreams of being an actor. The caveman’s relationship is he once owned a bar with the deceased while the talking dog was his AA sponsor.
As you can imagine, this is primarily a game of improv. The lawyer player makes up questions and the players make up anwsers that correspond to the cards they possess. Objection cards inflict a negative thing the player has to improv like secretly poisoning the well at the children’s park. That gets a bit harder to argue you deserve a big fat inheritance.
What genuinely surprises me about this game is how much people love it. I have played this game with families and half-drunk smart-asses and everyone loves it. This is the game other people request that I bring. This is the game everyone talks about for weeks after. Out of all my games, this is the one people tend to buy the night of playing it for the first time.
You might as well it too.
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