Dungeons and Dragons was a key element to taking all of my creativity and making coherent stories. It was also a gateway into a hobby of gaming I still enjoy to this day.
I want to tell a short story about how pervasive role playing games are. Recently I shared a board game with some of my bdsm community friends. It’s called ‘Betrayal of House on the Hill’, and it’s a Hell of a game. I hadn’t played it in a while and me explaining the rules to people who don’t usually play these kinds of games was rather painful. There was a Hell of a learning curve and we both struggled.
Near the end of the game, one woman who was more known for her spankable ass than her dice slinging had to play the monster. I was a bit worried. The woman kept saying the game was too complicated, that she didn’t understand all the dice rolls we were doing or what the character stats meant. She was not the most confused player that night but she was pretty darn confused. I kept telling myself it was my own damn fault for trying to play with non-gamers but we made the best of it.
The Monster was narrowly defeated and the woman almost pouted. “What? There’s no saving throws or anything?”
I looked at her. “I am tempted to give you one just for knowing what a saving throw is. I mean, saving throws? You acted like you have never played anything before.”
She shrugged. Apparently admitting how much you like threesomes and ass-whippings is more acceptable than admitting you once slinged dice.
Do not mourn for Gary’s passing. He’ll roll up another character and be back with us before we know it.